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Grave Mistakes
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Devlog
Documentation + User Guide
May 31, 2024
by
Cablel
Documentation + User Guide End Product Comparison Overall, I think that I managed to create quite a lot of what I intended to in my original document. I think I focused a lot on getting the mechanics...
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Week 5 - Polish & UI
May 26, 2024
by
Cablel
Week 5 - Polish & UI This week marks a ramping down in game development, as everything nears the finish line. Still, there is quite a bit to cover this week, such as fully implemented graphics, from e...
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Week 4 - Presentation & Graphics
May 19, 2024
by
Cablel
Week 4: Presentation & Graphics This week the game saw a lot of graphical and audio changes, as well as some finalisation of mechanics, balance changes, and working in a lot of feedback. I think the m...
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Week 3 - Enemies & More Interactions
May 12, 2024
by
Cablel
Week 3 - Enemies & More Interactions Biig week this week. I knew there was going to be a lot to add, but to no-ones surprise, it took more time than I hoped it would. But here we are, at the end of th...
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Week 2 - Basic Level Blocking & Interactions
May 05, 2024
by
Cablel
Week 2 - Basic Level Blocking & Interactions This week I started work on laying out the level, as I'll only be making a single level I figured I should spend some time making it interesting with some...
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Week 1 - Basic Movement
April 26, 2024
by
Cablel
Basic Movement The basic movement of my game requires just two standard controls found in many games in the 2D platformer genre, namely: the ability to move left and right, and the ability to jump. Ho...
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Game Concept
April 16, 2024
by
Cablel
Grave Mistakes Concept Statement Balance your dwindling supply of ammo with the growing need to upgrade your arsenal in this fast-paced wave-based zombie shoot ‘em up. Can you survive until help arr...
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